In the last couple of weeks, I had to switch a few things around. When I first assembled the truck, I did it all in sop level, all under one geo node. Probably not the most effect way of doing it, as when I started implementing the simulation pulling the correct transforms where getting a little dicey. As DOPs works better with obj level animation, what I ended up doing is reconstructing this section in obj level and then feeding each piece individuality to DOPs. This made the animation and velocity calcs much cleaner. All in all I combined animating the entire truck, with animating individual blocks and then turning on and off the RBD keyframe active on those individual blocks, so the simulation takes over at the point where the blocks are not intersecting each other. I rendered out a rough flipbook to better illustrate. Have a look, I think its starting to come together
I've got some time now due to the rough spot in the industry at the moment. Other then keeping busy with this and other self projects, I will also be enjoying some of the Fun-employment. Stay tuned, and hopefully something falls through.